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svn and Flex, hiding folders

Sunday, August 3rd, 2008

I found that after working for a day with Flex and commiting my changes to subversion that the bin-debug folder had a ‘S’ status code next to it. This one was unfamiliar to me, but after looking it up it seems like it’s a code for “traversing branches” or that you’ve (s)witched your working copy to a new branch. Apparently, since html-template is used to publish to bin-debug, the .svn files in bin-debug are being overwritten (and seems to modify them to look like a switch).

To avoid this conflict, you just do not want the two folders to be included under version control. To “ignore” them when you commit your changes, modify the svn:ignore property (in this case I’ve cd‘ed into my Flex project directory that contains ‘bin-debug’ using Terminal):

svn propedit svn:ignore .

The EDITOR property of your shell should open a file. My EDITOR is set to 'mate -w' (open the file with TextMate and wait for it to close)…in the file you want to add these two lines:

bin-debug
html-template

There may be other directories and files to include after publishing the release build, but I haven’t reached that stage in my project quite yet. Anyway, once saved and closed it outputs:

Set new value for property 'svn:ignore' on '.'

In a GUI such as Zigversion, you can right-click your project directory, select “Ignore Properties…” and add the same two lines using the ‘+’ button.

Hiding .svn files in Flex Builder

This may sound silly, but Eclipse is so unintuitive, it took me a while to figure out how to accomplish hiding typically hidden files in the ‘Flex Navigator’ panel. Click on the downwards pointing arrow (third from the right)

flex hidden files

and select “Filters…”. Then check the box next to “.*”. Now any hidden files will be not shown. If anyone has any ideas how to customize these filters, please let me know.

UPDATE: just found this awesome post which had some solutions for still including the bin-debug and html-template folders!

Best Facebook Status Change Ever!

Tuesday, July 22nd, 2008

A status update that my coworker Greg noticed today:

Facebook married

Yay! I joked with my coworkers that considering how much I log into facebook, my next update will be:

Facebook dead

Liquid Hacynth Volume 13

Thursday, July 10th, 2008

Liquid Hacynth Volume 13

Download Volume Thirteen

Kind of all over the place on this mix. The second part is mostly old Defunked hits (do they have any misses?). Some promos, some classics. Finally got my hands on a Way Back When 12″ which was my TOTY last year. Really excited that Will Miles is getting more tunes officially released. Really liking Eye Believe which is a crazy “remix” of Robin Thicke’s Can You Believe. That’s great sampling. Amazing stuff happening in dnb right now.

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Ninja Gaiden II: Beating the Exploding Armadillo

Monday, June 30th, 2008

SPOILER ALERT!

Against my better judgement, I am absolutely loving this game (on Chapter 14 right now and itching to play again already). I was a big fan of the difficulty scale on the first one and the second is just as (if not more) challenging. But for some reason the developers decided to be very very perplexing with the difficulty scale in this sequel. And not just because an enemy is hard; it’s more that they’ll just “randomly” kill you without warning. Case in point - the Armadillo battle in Chapter 7. As soon as you finish him off, he explodes in a HUGE fireball, killing you instantly. Running away does nothing…I tried being on the opposite side of the arena…dead. Firing off a Ninpo just before he blows supposedly works but again…dead. No, you have to block. That’s right, holding up your arms and sword saves your ass. You can be standing right next to the ‘dillo and not take any damage. But you didn’t know it was going to explode did you, so why the heck would you block when you just vanquished a boss? Thank you, Team Ninja ;)

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10.5.3 vs. Flex

Wednesday, June 11th, 2008

I’ve been getting heavily into Flex development recently and found that after installing Mac OS update 10.5.3 that it seems to have either deleted or overwritten the debugger version of the Flash player that Flex uses to debug SWFs. A simple reinstall of the debugger seems to fix it (get the latest here):

Adobe Flash Player 9 — Debugger Versions (aka debug players or content debuggers) for Flex and Flash Developers 4/8/2008 Updated debugger versions of Flash Player 9 (aka debug players or content debuggers) are available for Flex Builder 3 users and Flash CS3 Professional users. These new players are version 9.0.124.0.

Here’s hoping that there aren’t any other underlying issues that would warrant a reinstall of the whole application.

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