Monday, June 30th, 2008
SPOILER ALERT!
Against my better judgement, I am absolutely loving this game (on Chapter 14 right now and itching to play again already). I was a big fan of the difficulty scale on the first one and the second is just as (if not more) challenging. But for some reason the developers decided to be very very perplexing with the difficulty scale in this sequel. And not just because an enemy is hard; it’s more that they’ll just “randomly” kill you without warning. Case in point - the Armadillo battle in Chapter 7. As soon as you finish him off, he explodes in a HUGE fireball, killing you instantly. Running away does nothing…I tried being on the opposite side of the arena…dead. Firing off a Ninpo just before he blows supposedly works but again…dead. No, you have to block. That’s right, holding up your arms and sword saves your ass. You can be standing right next to the ‘dillo and not take any damage. But you didn’t know it was going to explode did you, so why the heck would you block when you just vanquished a boss? Thank you, Team Ninja ;)
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Wednesday, June 11th, 2008
I’ve been getting heavily into Flex development recently and found that after installing Mac OS update
10.5.3 that it seems to have either deleted or overwritten the debugger version of the Flash player that Flex uses to debug SWFs. A simple reinstall of the debugger seems to fix it (
get the latest here):
Adobe Flash Player 9 — Debugger Versions (aka debug players or content debuggers) for Flex and Flash Developers 4/8/2008 Updated debugger versions of Flash Player 9 (aka debug players or content debuggers) are available for Flex Builder 3 users and Flash CS3 Professional users. These new players are version 9.0.124.0.
Here’s hoping that there aren’t any other underlying issues that would warrant a reinstall of the whole application.
Saturday, May 31st, 2008
Download Volume Three
I was super inspired by Cut Copy’s re-fix of Aphex Twin’s classic On in their recent
So Cosmic mixtape (looking forward to the album) so I put together this little
studio mix (features the original of the same track) for Volume Three of the Disco Hacynth
mixtape series. First half is pretty minimal and the second half will make ya shake ya butt.
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Saturday, May 24th, 2008
Download Volume Twelve
I couldn’t deny a full LP from the godfather of liquid Danny Byrd, so here’s an early volume 12.
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Thursday, May 8th, 2008
Download Volume Eleven
Some pretty great releases this month. Bloody amazing tunes from Mike Random Movement from Columbus, Ohio. This mix is pretty much 50/50 new stuff and old stuff. The older stuff is denoted with a year the cut was released. Shouts to Jeffdoe on this one for hooking me up with the Blue Sonix and Omni Trio. I’ve been waiting for months to get my hands on Lomax & Focus’ 5 Weeks so that’s gonna be tune of the month for me. Stay swayed.
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